Impromptu Modular Announcement and Discussion Thread

(Peter Vos) #8

Marc I would like to thank you for update 14B, the right click option for Clocked to disable the high gate was what I was hoping for.
After update 14 some of my patches did not sync any more but now with 14B we are cooking again.
Thanks again for all your great modules.
BTW it reports version 13 to the Manager not 14 ! so it still wants to update, thought you want to know.

(Marc Boulé) #9

Thanks Peter, I just updated the github build now, I had forgotten to do a clean build and the version number had not taken effect. Nice catch :slight_smile:
Glad you like the modules!
It looks like I will have to do an official update rather soon, since your side effect above will likely happen to others too!

(Browneditor) #10

I am having the same issue

(Marc Boulé) #11

Hi Omar, if you are on windows, you can grab the windows build in the github release link above (if not I’ll try and make a mac build later today) until the next update goes through. Thanks.

(Browneditor) #12

Cool Breeze. I just did last night.

(Marc Boulé) #13

Small update, now at 0.6.15. Main changes:

  • FOUNDRY: Fix phrase run head bug when song run modes are set to TKA; replace END selection mode with CUST selection mode (custom).
  • CLOCKED: Add option to reset stopped clock outputs to low (former behavior in 0.6.13 and previous); add P2 and P16 ppqn settings.
  • PS16, PS32, SMS16: Fix slide bug that was introduced in previous version.

(Marc Boulé) #14

Small bugs which will be fixed in the next version (0.6.16):

  • CLOCKED: the P2 setting is not saved properly (when reloading a patch it will revert to P4)
  • FOUNDRY: writing CVs into the sequencer using the 4 CV IN ports does not work properly in multitrack mode.

(Marc Boulé) #15

I completed the first draft in my user manual regarding timing issues and missing first steps, and how to setup clocks and sequencers for best results. For interested developers, I also show some code excerpts of how resets, run states, and clocks are handled in Impromptu sequencers. Any comments are as always greatly appreciated.

(Marc Boulé) #16

Impromptu Modular minor update (0.6.16):

  • CLOCKED: fixed P2 mode which was erroneously loaded as P4 when patches reopened.

  • WRITE-SEQs: added 2nd gate mode (held gates), added right click to turn gate off.

  • GATE-SEQ64: added step visualization in song mode (white lights), and added right-click initialization on main knob. Increased the number of sequences to 32 (up from 16).

  • PHRASE-SEQs, SMS16, FOUNDRY: added gate visualization in step lights.

  • FOUNDRY: fixed write bug when writing all tracks via CV IN.

  • Randomize in the right click menu now only randomizes the active sequence (notes, gates, etc), as opposed to the entire state of the sequencer (which was pretty useless). For sequencers with a SEQ/SONG switch, nothing is randomized in song mode. (This change will also be done to the Geodesics sequencers in their next update)

For users of Foundry, I also want to mention that if everything goes as planned, there will be a non-trivial change in the next update. After many discussions, it seems best to make the SEQ/SONG switch have the same behavior as in the Phrase Sequencers, namely that when in SEQ mode, the sequencer plays the currently selected sequence. Currently, the sequencer always plays the song irrespective of the SEQ/SONG switch position. Since there are 4 tracks in Foundry, there will be 4 separate sequence numbers in the sequencer, but with the ALL button we can manage them together if wanted. There’s so much more I could write here, so feel free to followup with any questions you may have.

(Browneditor) #17

Cool Breeze! All you need to add is an echo or delay on the SMS-16 if there is space to do so.

(Marc Boulé) #18

Interesting idea Omar! Xavier Belmont is the concept designer of this module, and he’s actually under the knife these days, but when he is back from the hospital, I’ll mention it to him! :slight_smile:

(N6smith) #19

Glad to hear about the RAND function changes… Makes complete sense tp me to limit the values randomized :slight_smile: Also, Im on board with the changes to the Song / Seq switch in Foundry. While I have become accustomed to the new system… (it’s taken a while though I will admit!) making it work the same as the rest of thew Impromptu Seq range makes a great deal of sense… and probably will reduce the learning curve for such an excellent Sequencer :slight_smile: Btw Marc… I cannot post on FB (Some messed up account issue the FB are taking their sweet time to fix…) so please email or contact me here if needed… Cheers my friend!

(N6smith) #20

I do have one suggestion… When changing sequences using pitch/V Oct to do so… (rather than song mode) would it be possible to do so sync’d to the end of the last sequence? In other words… you would select a new sequence via the Twelve key for example and it would only change to the selected sequence at the end of previously selected sequence so you don’t get glitches if your timing isnt perfect…(as mine often isn’t :slight_smile: )

(Marc Boulé) #21

Thanks for the suggestion, that makes a lot of sense, and I’ll try to get that in. With the many options that are continually being added, the right-click menu is not getting any smaller, but since it does make musical sense, I think I can handle it ;-).

(Marc Boulé) #22

Impromptu Modular update 0.6.17 brings only a small update to Foundry: the main SEQ/SONG switch now behaves like those used in the PhraseSeq series of sequencers, and the expansion panel was also updated so that in SEQ mode, we can now externally control the playing of the sequences.

This is probably the last update until 1.0, unless something major comes up. The modules have been updated to the current 1.0dev, and only a few minor touch ups remain; after that it’s on to Geodesics to get updated. Of note, the expansion panels that were selectable in the right click menu of certain Impromptu modules will be replaced by separate expander modules selectable in the module browser. Patches using expanders will need to be updated unfortunately.

(TroubledMind) #23

What happened with DeadMau5?

(Latif) #24

Ask him?

(Jon Heal) #25

Hello, Marc Boulé,

I have a feature request for the Big Button sequencers. I was assuming the Snap button would cause the sequencers to ignore my spastic timing and instead place the triggers/gates exactly on beats. And it does seem to do so – after the fact, but for me, it would be great if it also held the first hits of those spastic button click until the beat and then fired the first trigger/gate. if I don’t click right on the beat, and I rarely do, that first hit is off-beat and my wife slaps me in the back of my head.

Is this change/option possible?

(Jean-Sébastien Monzani) #26

Hey @Jon ,
Just a suggestion in the meantime: send your gate through a sustain and hold unit and trigger it with whatever quantization you like (say 1/4 clock step for instance)

(Jon Heal) #27


I think I have done what you suggested using the Bogaudio S&H in Track mode. I was clocking the Big Button sequencer with an LFO-1, so I sent the same LFO-1 to the S&H’s Gate input, and then routed the output of the Big Button sequencer through the S&H.

This pretty much works, although if I my timing is really bad, the signal coming out of the S&H, though on beat, can be truncated a bit so that the drum it is triggering sounds truncated on the first pass.