Frozen Wasteland's Seriously Slow LFO doubling duration?

Is duration being doubled? This is after five minutes…

What platform are you on? It definately takes twice the indicated time to cycle on windows.

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Windows. Thanks.

I’ll take a look. There is a bug where the month duration is 1/10 as long as it should be (missed a 0!)

GitHub is the best place to raise issues like this :slight_smile:


@almostEric I’ve found a bug in the 10.000 years loop, was a couple of minutes longer than expected after the test of course I was back in 2020, just after 1st covid wave !


yeah, noticed that too :frowning_face:

On a serious note, i guess using the sample rate to reliably calculate time doesn’t work very well in rack 1.0. Specifically if there is not an audio output module (or there is not an active device selected in the audio output module) each module’s process method gets called ~2x the sample rate (there is another thread about this here).

I didn’t realize this during my testing and noticed that the clock was running twice as fast so I added 2x compensation, but it turns out as soon as you start using this module in a working patch, it is now 3x too slow. Even worse, as you change sample rates it does all kinds of crazy things

Anyway, next release takes out my 2x compensator so at least it will work as best it can under the circumstances and we can all look forward to v2 of Rack