DanTModules New Releases Thread [v2.4.0]

And it glows!

Oh good, I’m glad you like it. I wasn’t sure at first about adding the blank, as personally I do find that a lot of the blanks in the library are not that useful to me.

So I wanted to make sure that even though it was a blank, it had some sort of utility that made it useful.

My main objective was to create something that made chroma-key edits easy (specifically because I’ve tried this in OBS), hence the name, but obviously just spamming them all over your patch in different colours is also totally valid and something I have also done :smiley:

1 Like

Updated the Changelog, still working on the main documentation

Manual has now been updated


Started working on a new module…


Hello there, what sort of devilry is this? It looks great!

Sounds fun!

Just a tiny update to v2.3.4 to fix a bug in Bright-Idea which meant saving the default parameter values in the context menu didn’t work, should be working correctly now


FYI: Typo in one of the Chromakey preset colours; it’s Magenta not Megenta


I’m terrible at spelling. this helps a little:

Ooops, thanks I’ll fix in the next release

Happy 2023 everyone :sunglasses:

A new release has just been pushed to the library, v2.3.6

and the Changelog


DanTModules v2.4.0

Hi everyone, I was gone for a while there (irl stuff to deal with), but now I’m back!


Previously I was working on a (potentially commercial) plugin called NuMetal, but coming back to my plugin dev duties after the break, I’ve decided to just build any new modules directly into this plugin.

So this v2.4.0 release is kicking off formalising the new modules I was working on, starting with PolySplice.

There is some basic new documentation at DanTModules-Manual/nu-metal.md at master · Miff-Real/DanTModules-Manual · GitHub

and here is a silly demo:


Sequential switches have many uses, and this one can be used in some unusual ways, here are just a few ideas of things you can do with this module (and I’d love to see/hear about any other uses you find for it):

  • Arp: connect 3 or more channels with a constant voltage at notes of a chord, use the different modes to arpeggiate in different ways

  • Drone crossfader: input some different drones and use a long slew value to crossfade between them

  • Pseudo-random modulation source: have a different LFO on each channel, use the random mode and a short slew value to mix up modulation sources for other parameters in your patch, enable incremental polyphonic output mode and you can cycle these mods around multiple parameters

  • Song structure controller: each channel could be a different section of a song, (verse, chorus, bridge, outro etc), use a clock divider to trigger moving between each song part after a certain number of bars

  • Sequencer chainer: SEQ3 has 3 outputs and a last step trigger, send each output to a channel and the last step as the trigger, and hey-presto a 24 step sequencer, or take it to the extreme and use 5 SEQ3’s to create a 120 step sequencer